Quotes of interest:
It seems to us
that the two models described in this paper are points along a continuum. At
one extreme:
--> the
focus is on process,
--> the
player is likely to be amateur or unskilled,
--> the
audience is unnecessary, and
--> if present,
the audience experiences the interactive process vicariously.
At the other
extreme:
--> the
focus is on product,
--> the
player is likely to be highly skilled,
--> the
audience is a critical part of the enterprise, and
--> the
audience can appreciate the results of the performance without any deep
understanding of or interest in the process of interaction or art generation.
We have
presented a model for interactive art with 4 main components:
--> a
human artist,
--> an
artistically competent agent that realizes the artistÍs intentions,
-->
interaction, including input from human ñplayersî and output from the computer
system,
and
--> an
optional audience.
This model
can vary along at least one important dimension that relates to the artistic
goals of the work. Is the primary objective to provide an interesting
interactive experience, or is the objective to create interesting artifacts or
performances? Most interactive artworks will have both objectives to some
degree.